THE HERITAGE WARS STORY
STORY INDEX
Select a story title to jump to that section …. Select ▶ to watch the reel.
01 — INTRODUCTION TO HERITAGE WARS — Where the stories begin. ▶
02 — THE LONDON BLITZ — 1940 — Britain stands against the Blitz. ▶
03 — PEARL HARBOR — DECEMBER 7, 1941 — America enters the war. ▶
04 — ANSWERING THE CALL — 1942 — Ervin answers his country’s call. ▶
05 — BASIC TRAINING — 1942 — From civilian to soldier. ▶
06 — FLIGHT TRAINING — 1942 — Learning to fly the Army’s way. ▶
07 — FIGHTER TRAINING — 1943 — Learning to fight in the sky. ▶
08 — EAST ANGLIA — HOME OF THE 8TH AIR FORCE — Ervin arrives at war. ▶
09 — INTRODUCTION TO THE RED LION — Meet the crew around the table. ▶
10 — THE RED LION: WHERE THE STORIES BEGIN — Ervin begins remembering. ▶
11 — GROWING UP AT THE REED ESTATE — Three thousand acres of adventure. ▶
12 — CAPTAIN JAMIE TEACHES ME TO FLY — A young pilot takes shape. ▶
13 — THE STORM AND THE HAWK — CROSS-COUNTRY TEST FLIGHT — A lesson from the sky. ▶
14 — COLLEGE GRADUATION & THE STEARMAN — A graduation present with wings. ▶
15 — BOEING B-17 FLYING FORTRESS — Meeting the men inside the bombers. ▶
16 — CONSOLIDATED B-24 LIBERATOR — Still ugly. Looks like a mosquito. ▶
17 — REPUBLIC P-47 THUNDERBOLT — Big, powerful and rugged. ▶
18 — P-51 MUSTANG — The fighter Ervin had been waiting for. ▶
19 — INSIDE THE COCKPIT — Where everything has a purpose. ▶
20 — MESSERSCHMITT BF 109 — The enemy becomes real. ▶
21 — THE DOGFIGHT — FIRST KILL OVER EUROPE — Ervin’s first confirmed victory. ▶
22 — BABY ERVIN — A remarkable memory begins. ▶
23 — NURSE KAYLEE & YOUNG ERVIN — Someone notices something unusual. ▶
24 — GROWING UP ON THE REED ESTATE — A childhood filled with exploration. ▶
25 — SWEET & JACKIE — FAITHFUL COMPANIONS — A donkey, a dog, and plenty of trouble. ▶
26 — FOCKE-WULF FW 190 — GERMANY’S FORMIDABLE FIGHTER — Friends watching each other’s backs. ▶
27 — SUPERMARINE SPITFIRE — Britain’s graceful defender. ▶
28 — HAWKER HURRICANE — A working man’s fighter. ▶
29 — ANOTHER DAY OVER EUROPE — This time Tommy saves Ervin. ▶
30 — MESSERSCHMITT ME 262 — The future arrives over Europe. ▶
31 — FLYING ACE — 28 CONFIRMED KILLS — The best missions brought everyone home. ▶
32 — THE BOY WHO REMEMBERED EVERYTHING — Why they called him Turtle. ▶
33 — ARE YOU A TURTLE? — THE CLASSROOM, 1923 — An old nickname finds new life. ▶
34 — THE CHOCTAW CODE TALKERS — THE CLASSIFIED MISSION — Some stories had to remain secret. ▶
35 — WARRIORS OF TWO WORLDS — Service, language and heritage. ▶
36 — THE NIGHT WE “RESCUED” BOOMER THE MASCOT — Operation Boomer begins. ▶
37 — A RAINY NIGHT AT THE OFFICERS’ CLUB — A ridiculous idea takes shape. ▶
38 — THE TURTLE CLUB IS BORN — A wartime joke becomes a tradition. ▶
39 — ARE YOU A TURTLE? — THE PASSWORD — The question every Turtle knows. ▶
40 — THE OFFICIAL TURTLE CLUB RULES — Once a Turtle, always a Turtle. ▶
41 — THE MISSING MAN — TOMMY’S EMPTY CHAIR — His chair was empty. His story wasn’t. ▶
42 — VICTORY IN EUROPE — MAY 8, 1945 — The war in Europe ends. ▶
